using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Lichtspiel.Math;

namespace Lichtspiel.Input
{
    public class MouseMovedEventArgs : EventArgs
    {
        public int X;
        public int Y;
        public int DeltaX;
        public int DeltaY;

        public Vector2 Position {
            get { return new Vector2(X, Y); }
        }

        public Vector2 Delta {
            get { return new Vector2(DeltaX, DeltaY); }
        }

        public MouseMovedEventArgs(int x, int y, int deltaX, int deltaY) {
            this.X = x;
            this.Y = y;
            this.DeltaX = deltaX;
            this.DeltaY = deltaY;
        }
    }
}
